Fluid Simulation
Coming soon!
2D Fluid Simulation:
First, construct a computational grids with the size of N+2. The additional layer plays a role as defining the boundary conditions.
Each cell is a fluid object, which contains two information, velocity and density.
Start from learning mesh generation
References
- Real-Time Fluid Dynamics for Games by Jos Stam
- Fluid Simulation for Dummies by Mike Ash
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